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adapter pattern : ウィキペディア英語版 | adapter pattern
In software engineering, the adapter pattern is a software design pattern that allows the interface of an existing class to be used from another interface.〔 It is often used to make existing classes work with others without modifying their source code. ==Definition == An adapter helps two incompatible interfaces to work together. This is the real world definition for an adapter. Interfaces may be incompatible but the inner functionality should suit the need. The Adapter design pattern allows otherwise incompatible classes to work together by converting the interface of one class into an interface expected by the clients.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「adapter pattern」の詳細全文を読む
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